package com.coisini.design.pattern.structural.flyweight.book;

/**
 * @Description 享元模式测试类
 * @Author coisini
 * @Date Aug 21, 2022
 * @Version 1.0
 */
public class Test {

    public static void main(String[] args) {
        IgoChessman black1,black2,black3,white1,white2;
        IgoChessmanFactory factory;

        //获取享元工厂对象
        factory = IgoChessmanFactory.getInstance();

        //通过享元工厂获取三颗黑子
        black1 = factory.getIgoChessman("b");
        black2 = factory.getIgoChessman("b");
        black3 = factory.getIgoChessman("b");
        System.out.println("判断两颗黑子是否相同：" + (black1==black2));

        //通过享元工厂获取两颗白子
        white1 = factory.getIgoChessman("w");
        white2 = factory.getIgoChessman("w");
        System.out.println("判断两颗白子是否相同：" + (white1==white2));

        //显示棋子，同时设置棋子的坐标位置
        black1.display(new Coordinates(1,2));
        black2.display(new Coordinates(3,4));
        black3.display(new Coordinates(1,3));
        white1.display(new Coordinates(2,5));
        white2.display(new Coordinates(2,4));
    }

}
